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Author Topic: Fate Points and Dice rolls...  (Read 2082 times)

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Offline Rasyr

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Fate Points and Dice rolls...
« on: September 11, 2020, 02:58:46 PM »
Ok, several of the Boons that you can spend Fate Points on will affcet dice rolls, either your own or somebody elses. And I will be adding Boons to the list that also deal specific damage.

 

The question is -- Should these be done BEFORE dice rolls? After? Does it matter? Should there be a different cost if done before with the cost being higher afterwards?

For example, one of the Boons is that you spend 2 Fate Points and roll a d10 and apply the result to a dice roll that does not directly affect you (i.e. to somebody making an attack against a Foe, or casting a healing spell on themselves, etc.). Should that 2 FP cost only be for BEFORE the other player or GM rolls the dice (and thus chance spending the Fate Points for no real effect)?

Should it cost 3 FP for them to do it AFTER they know the result of the the dice roll?

Thoughts? Opinions?

 

 

Offline Rasyr

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Fate Points and Dice rolls...
« Reply #1 on: September 12, 2020, 12:12:58 AM »
Aonther question is where I should move Fate Points to. The Finishing Touches section is a good spot for a mention of Fate Points, but the list of Boons doesn't really belong there, so trying to figure a better spot to put them (Running Novus does not fit either) may near the end? by the character sheet?

 

Offline Rasyr

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Fate Points and Dice rolls...
« Reply #2 on: September 12, 2020, 02:43:07 PM »
Was thinking of creating a Player Sheet. Something that has the Boons for Fate Points listed, along with the Secondary Damage types/thresholds.

 

Thoughts? Comments?

 

Offline witchking20k

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Fate Points and Dice rolls...
« Reply #3 on: September 13, 2020, 07:24:41 AM »
Sounds like a good idea.

Offline Rasyr

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Fate Points and Dice rolls...
« Reply #4 on: September 13, 2020, 08:47:35 AM »
Quote from: 17905
Sounds like a good idea.

Which idea? The player Sheet or the costs changing based on whether you already know the results of roll or not?

:)

Offline witchking20k

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Fate Points and Dice rolls...
« Reply #5 on: September 13, 2020, 05:47:44 PM »
Both. LOL

Offline Fidoric

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Fate Points and Dice rolls...
« Reply #6 on: September 14, 2020, 01:51:24 AM »
I would say both too.
a good player sheet is always useful to have around.

From my late experience with Modiphius 2d20 system, I would say variable costs are mandatory if you can spend fate points after or before rolling.

Basically it depends on how hard are the fate points to come by. If it is a rare stuff (hard to recover) I would suggest to make them usable after rolling. That way you don't spend one of your precious fate point  for naught if you roll high enough to succeed without that boost.

 

Offline Rasyr

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Fate Points and Dice rolls...
« Reply #7 on: September 14, 2020, 09:18:21 AM »
They would be easier than in previous versions of Novus, since you would gain Fate Points where you would previously gain Boon Points (but not as many -- where previously, you would get 1-6 Boon Points, you would now get 1-3 Fate Points (1 for every full 10 points over TN))

Offline kustenjaeger

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Fate Points and Dice rolls...
« Reply #8 on: September 15, 2020, 04:37:00 AM »
If Fate points are relatively common then it is probably more engaging and increases (hopefully pleasurable) tension to spend them before a dice roll.  I would worry about what the character is actually doing to activate the boon - is it effectively a change in the luck of others around the character that manifests in times of stress?

Edward

Offline Rasyr

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Fate Points and Dice rolls...
« Reply #9 on: September 15, 2020, 05:48:26 AM »
Fate Points are essentially a meta-mechanic. They are player activated, not character activated.

The main thing is that they put put a little of the power of controlling the game into the player's hands without undermining the control of the GM for the entire setting.

Offline witchking20k

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Fate Points and Dice rolls...
« Reply #10 on: September 15, 2020, 07:12:17 AM »
We can stress the story based elements of Fate Points too - like, find a clue, narrate a scene, etc.

Offline Rasyr

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Fate Points and Dice rolls...
« Reply #11 on: September 15, 2020, 07:39:32 AM »
Quote from: 17958
We can stress the story based elements of Fate Points too - like, find a clue, narrate a scene, etc.

Oh most definitely!

And the one that let's a player narrate a tiny scene as well..

 

Offline Rasyr

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Fate Points and Dice rolls...
« Reply #12 on: September 17, 2020, 07:03:37 PM »























































































































Fate/Boon Table
Dice Adjustments
CostBoon
1Defensive Dice -- Gain 1d10 (explosive) to DT for the round.
2Defensive Dice -- Gain 2d10 (explosive) to DT for the round.
2Explode Dice -- Treats roll as if both dice exploded (whether they did or not). Roll 2d10 and add to the original roll. This extra roll may explode as well.
2Extra Dice (Other) -- roll d10 and add or subtract from one roll that does not directly affect character that is about to be made.
1Extra Dice (Self) -- roll d10 and add or subtract from one roll that directly affects character that is about to be made.
1Remove Snag Point -- removes a Snag Point from a Fumble or Failure, before roll on Snag Table is made. May be purchased multiple times with no limit.
2Static Bonus (Other) -- Pay cost to grant a +/-5 modifier to a roll that does not directly affect the character.. May be acquired up to 3 times on a given roll. A single Static Bonus may be combined with the Extra Dice (Other) Boon
1Static Bonus (Self) -- Pay cost to grant a +/-5 modifier to a roll that directly affects the character.. May be acquired up to 3 times on a given roll. A single Static Bonus may be combined with the Extra Dice (Self) Boon
Damage Adjustments
CostBoon
2Double Secondary Damage -- Attack does double the normal amount of Secondary Damage dealt by the attack.
2Increase Secondary Severity -- Increases severity of Secondary Damage from an attack by one level. Type I would become Type II. Type II would deliver a round of Stagger.
2Extra Bleeding -- Character's attack delivers +1 Hit of Bleeding if Secondary Damage is dealt.
2Extra Penalty -- Character's attack delivers extra -1 penalty if Secondary Damage is dealt.
2Minor Wound -- Character's attack delivers 1 Minor Wound if attack deals any Secondary Damage.
3Major Wound -- Character's attack delivers 1 Major Wound if attack deals any Secondary Damage.
4Dire Wound -- Character's attack delivers 1 Dire Wound if attack deals any Secondary Damage.
Story Adjustments
CostBoon
1Act Now -- Allows the character to act outside of normal initiative order, at the initiative point of the player's choice.
3Cheat Death -- Saves the player from death in some unusual or clever manner. May still end up severely injured, but at least not going to die.
1Extra Action -- Get an extra Snap Action
2Extra Action -- Get an extra Half Action
4Extra Action -- Get an extra Full Action
1Inspiration -- GM provides a hint if one is suitable. Fate Point is not spent if there is no hint.
1Narrate Story Element -- Player gets to narrate some minor story element that does not require rolls, but still advances the story. GM gets Veto power, and if vetoed, the Fate Point is not spent.
2-6Special -- allows GM to set cost of 2 to 6 Fate Points to accomplish something that might not be normally possible. Cost should be higher, the more unlikely something is.

 

So how does this look to you guys?

Offline witchking20k

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Fate Points and Dice rolls...
« Reply #13 on: September 17, 2020, 07:47:40 PM »
Cool- looks like fun

Offline Rasyr

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Fate Points and Dice rolls...
« Reply #14 on: September 17, 2020, 10:25:52 PM »
Cool! Everything but the Damage Adjustments were already in the list from previously.

I tried to make the Damage Adjustments things that would/could work well, and to put an element of chance into it as well (hence the "if the attack does Secondary Damage" bits