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Fantasy Express / Re: Love the game but...
« Last post by Dimirag on April 06, 2024, 10:44:53 PM »In these kind of games, differentiation between characters goes more with roleplaying and both what skills are increased and how they are used.
Caster get more spells, but they have to put points in them and they can use them a limited set of times (due to mana costs), non-casters can build on skills that will always be available (it will only depend on environmental factors to be used).
I'm sure Razyr will publish rules for Combat Styles and Moves/Techniques sometime in the future.
But you can always let players try to do "special moves" using skill penalties and Success Levels.
Caster get more spells, but they have to put points in them and they can use them a limited set of times (due to mana costs), non-casters can build on skills that will always be available (it will only depend on environmental factors to be used).
I'm sure Razyr will publish rules for Combat Styles and Moves/Techniques sometime in the future.
But you can always let players try to do "special moves" using skill penalties and Success Levels.