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Fantasy Express / Re: FX v 1.02 - Errata Collection)
« Last post by Waylander on April 10, 2025, 02:40:40 PM »Page 77: "I will ... my companion and master, Eoin, wherever our paths will lead us."
"join"?
"join"?
Yup. Pretty much what I thought and just what I was hoping for
Thank you
Thank you for the reply, it's appreciated.
So there are a few intricacies that need to be taken into account that I haven't come across yet (I'm a slow reader), but it all points to a well-thought-out game.
Would you say FX is built for long campaigns with generous offerings of character improvement? It looks as if that's the case. It strikes me that with an open-ended system, difficulties can rise very high, and still, a character has a chance to succeed with exploding dice rolls. That's one of the first things I look for in an RPG. I guess I'm spoilt by the 'D&D' zero-to-hero longevity.
Just been looking at the FEAT Table and I have a couple of questions.
1. A newly created character needs a 20 on 2d10 to achieve a (full) Success (Difficulty 20 )and a hefty +9 modifier to start from a baseline Standard difficulty.
The reason I bring this up is that I'm used to the baseline Standard difficulty being around the 50% chance mark for ordinary folk. Yet that requires the +9 I mentioned above.
2. It feels strange that a "Failure" result sits alongside a "Standard" difficulty. Is this intentional?
from a malus perspective, any changes to the dex/move /ASF modifiers?
If you are asking for Fantasy Express (the question is posted inside the FX folder),
you don't convert XP, as the character earns XP it will eventually gain a new level, at that time it will receive a number of DP on each Skill Category based on the 2 Vocational Kits selected.