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Anwyn

Novus 2nd Edition

Novus 1st Edition

You start off receiving 30 Character Points (CPs) to use in creating a first level character. For each level beyond first level that your character reaches, he receives 15 additional Character Points.

These Character Points may be spent on a variety of things. It is up to you, the player, to decide what you want to spend them on. Here is a short list of the types of things that you can spend Character Points on when developing your character.

Learning Skills (p. 20) – Skills are a big part of the game. They are used for casting spells, and swinging a sword, as well as many other types of activities or actions. Skills have different CP costs based on whether they are Favored or Standard, and on how many ranks you have in them when purchasing them. This is explained in the Learning Skills section in the next column.

Talents (p. 26) – Talents are special abilities that the character possesses. They can come from a variety of sources, such as a racial ability, a magically acquired ability or even something that is simply learned once, and then no longer needs improvement. Your character actually already has a number of abilities from you Race and Class selections. These are considered Talents for the purpose of determining which ones you are allowed to purchase. All Talents are available for purchase when you first create a character. However, once play begins, you are limited to those listed as being Trainable.

Combat Moves (p. 47) – Combat Moves are special moves that can be performed while fighting. Their cost varies and is dependent upon whether or not you have one of the Combat Training Talents, and which one. There are a few Combat Moves that are free to all. These are the most basic that anybody with any sort of weapon training will know. The others require special training, but once learned, may be used with any appropriate Combat Skill.

Spells (p. 57) – Spells are codified methods of manipulating magical energy to produce specific effects. Spells are much like Talents in that they must be learned individually and once acquired, they don’t have to be purchased again.
      Characters may only know a number of spells equal to the number of ranks they have in Magecraft + 3. Characters may normally only learn spells from the group known as Universal Spells or from their School of Magic. Characters normally gain access to a School of Magic through one of three Talents (Major Adept, Minor Adept, or Extra School of Magic). However, a character may learn spells from other Schools by paying double their normal Non-Adept Cost.