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Anwyn

Novus 2nd Edition

Novus 1st Edition

The following are just a few sample magic items that the GM can use when determining treasures for creatures and other foes of the PCs.

It is important to note that Novus incorporates the concept of the body having seven focal points of spiritual energy (chakra) and that these focal points will attune to magical items that the character may be carrying. This limits characters to being attuned to no more than 7 magical items at a time.

This attunement process will normally take the character having the item with himself or on his person for a minimum of 24 hours. This attunement process is automatic and requires no rolls on the part of the player. However, this does not give the character the information required to use the item. That requires a Magecraft roll (see p. 24) and if the item has not automatically attuned to the character, the Magecraft roll, if it was successful, will allow the character to do so automatically.

Single use magical items, such as potions or scrolls, never require the character to be attuned to the item to be used. These sorts of items will never use one of the available seven slots.

Items with abilities that operate constantly, such as most magical weapons, also don’t require attunement before use, but they will take up one of the available seven slots. It should also be noted that up to 10 magically enhanced missiles of a singular type will take up one of the available slots (i.e. 10 Orichalcum (p. 117) arrows fill a single slot, 11 would require 2 slots).

It does not matter what the seven items allowed are. They could all be rings or amulets, wands, daggers or whatever items that the character wishes.