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Anwyn

Novus 2nd Edition

Novus 1st Edition

Lvl: 8 Hits: 80 Move: 15’
DEF: 23 AR: 10  
Attacks: 24 Claws (10); 21 Bite (see below)
Stats: Chr: 12(0)/5; Con: 18(2)/7; Dex: 16(2)/7;
  Int: 12(0)/5; Spd: 22(4)/9; Str: 21(3)/8;
  Will: 17(2)/7; Wis: 12(0)/5
Skills: Perc. (15); Stealth (12); Tracking (10)
Size: 5’-6’ tall;
# Enc: 1

Abilities:

  • Regenerates (1 hit per minute)
  • Non-magical weapons only do half damage.
  • Sunlight Allergy: takes 2-20 hits per round when in direct sunlight. 1-5 hits per round when in indirect sunlight.
  • Blood Drinking: Vampires must drink blood to survive. Each round spent drinking the blood of a victim results in that victim losing 1 point of Con. This stat loss heals at a rate of 1 point per full day of rest. Should Con be reduced to zero, the victim dies.
  • Hypnotic Gaze: A Vampire may attempt to magically hypnotize a target. He must spend a full round staring into the eyes of his target, who then gets a Save vs. Will (TN 17) to resist. If hypnotized, the victim will obey the commands of the Vampire. Commands to cause harm to oneself allow the victim another Save, with a +5 modifier.

 

The Vampire Spawn is among the weakest of the various types of vampires. They are what normal mortals become when they have been turned by a more powerful vampire. And it will take the Vampire Spawn decades to progress to becoming one of the more powerful types.

Luckily, Vampire Spawn, or just Spawn as they are more commonly called, cannot shape-shift or cast spells like many more powerful types of vampires. Spawn tend to spend their time learning and then branching out on their own and establishing their own feeding grounds. Luckily, Spawn cannot create new vampires or the world might be overrun as Spawn also tend to have massive egos and that sometimes leads them to take foolish risks.

Smarter Spawn will often move from town to town, feeding, but not killing their victims, so as to not arouse suspicion. In combat, Vampire Spawn can near instantly grow long sharp claws that they use for attacking, eschewing the need for such crutches as weapons.