The following list of creatures is given to provide the GM with a small, but versatile selection of monsters and other adversaries.
Stat Block Overview
The creature stat block is relatively simple:
Name: This is the common name of the creature. Different locations and races may have different names for it.
Level (Lvl): This is the most common level of the creature. Some may be tougher or weaker than the norm.
Hits: This is how many Hit Points that the creature has.
Move: This is how far the creature may move per AP spent. This is where you will also find the movement rate for alternative methods of movement.
Defense (DEF): This is the creature’s Defense rating.
Armor Rating (AR): Many creatures have a natural Armor Rating. This is listed here.
Attacks: This is where the creature’s attack(s) are listed. The format is Attack Bonus, Type of Attack and then the Base Damage that the attack does, in parenthesis.
Stats: Creatures have the same stats as characters. They are listed in alphabetical order, with the stat, then its bonus in parenthesis, followed by a “/” and then the creature’s bonus for Saving Throws.
Skills: We list the creature’s most common skills, and their total bonus in this section.
Size: This is the size of the creature and its rough weight.
# Encountered (# Enc): This tells how many are usually found when they are encountered. The GM is free to adjust according to the situation.
Abilities: A listing of any special abilities that the creature has.
- Ant, Giant
- Basilisk
- Beetle, Giant Stag
- Boar
- Cat, Large
- Cockatrice
- Demon Dog (Barghest)
- Demons (All)
- Devils (All)
- Dragons (Wyrms)
- Goblin
- Golem, Clay
- Hobgoblin
- Kobold
- Ogre
- Orc
- Spider, Giant
- Spirit Entities (All)
- Trapping Plant
- Treant
- Troll
- Undead (All)
- Wasp, Giant
- Werewolf
- Wolf
- Wyvern